veritygyr: (Default)
Verity Gyr ([personal profile] veritygyr) wrote2024-05-22 01:42 am

Verity Gyr

full name Verity Gyr
species tiefling
age mid 20s
d o b 21st of Mirtul
season The Melting
pronouns he/him
class Monk of Ilmater
class Rogue
tradition Way of the Kensai
specialty Inquisitive
str 14 (+2)
dex 20 (+5)
con 14 (+2)
int 10 (+0)
wis 15 (+2)
cha 9 (-1)
passive perception 17 (very observant)
passive insight 22 (reads people well)
Verity Gyr
personality
+
I seek to prove myself worthy of my god’s favor by matching my actions against his teachings.
=
Everything I do is for the common people.
-
I am suspicious of strangers and expect the worst of them.
this moment is all there isVerity (noun): a true principle or belief, especially one of fundamental importance.

Verity tends to look for meaning. He wants it to be there. He wants to believe things happen for a reason and that he might be able to make a difference. But, like Revel, he becomes keenly aware that people see him as a mistake, an abomination, an aberration. Once he steps out of his structured life, he tends to rely more on intimidation to be left alone.

Verity seeks to alleviate suffering wherever he can. He is under no illusion that he will ever be able to end it. His general behavior swings between lawful good and lawful neutral. He is more beholden to the codes of his order than to the law of the land, but he tries to do good where he can.
first impressions
Sight: Verity is a tall, athletic tiefling with white skin, white hair, and blue eyes with black sclera. His horns sweep back (which makes it difficult for him to sleep on his back) and his tail is slightly darker toward the end than the rest of him. He typically keeps his long hair in a thick braid. As a monk, Verity almost exclusively wears simple, practical clothes in shades of black and grey with some occasional pops of white. Around his wrists he always wears red leather cords.

Sound: His voice is a soft, lower tenor. He rarely raises his voice and speaks with a slight Thayan accent.

Scent: Clean linen, soap, sandalwood.

Demeanor: Verity tries to be unobtrusive: he doesn't want attention. He tends to take up as little space as possible and rarely fidgets; when he does, it's often with the cords around his wrists.
height 6'0"
build athletic, lean
eyes blue with black scelera
hair white
abilities
tiefling traitsAs a tiefling, Verity can see in the dark up to 60ft, though only in shades of gray. With his infernal heritage, he is resistant to fire damage. He is able to perform limited magic thanks to that same heritage, including the cantrip Thaumaturgy and the spells Burning Hands and Darkness.
monk abilities Deflect Missiles: Verity can snatch arrows and other ammunition out of the air to reduce the damage he takes; if he doesn't take any, he can expend a bit of extra energy to hurl the object back at his attacker.

Slow Fall: After considerable training, Verity has learned to slow his falling speed as much as possible to reduce damage.

Evasion: Verity is particularly adept at avoiding spell effects that hit a general area and can avoid damage if he's fast enough.

Stillness of Mind: The meditative practices of his order allow Verity to calm himself and fight off any emotion-altering effects like being charmed or frightened.

Unarmored Movement: As a monk, Verity is at his best when he isn't encumbered by armor. He can move up to 50ft per round of combat.

Ki: Through arduous training, Verity has learned to channel his energy to fuel more intense attacks, movement, or recovery.
  • Flurry of blows
  • Patient defense
  • Step of the wind
  • Stunning Strike
  • Quickened healing
feats Sentinel: Alert and quick in melee, Verity automatically strikes out at any creature that makes an attack against an ally within 5ft of him.

Athlete: Through rigorous training, Verity has improved his ability to climb and jump. He gets back to his feet faster than most.
background
Verity and his brother Revel are the result of latent fiendish bloodlines making their presence known in an otherwise human family. One was a mistake; two was a curse.

Revel was Verity's shield through his early years. When Verity was twelve, he came into contact with monks of Ilmater; he joined them, becoming an acolyte and later a swordsage in the order known as the Broken Ones. Members of the order were responsible for the defense of Ilmater's temples and shrines, as well as his followers; after his education, Verity joined a traveling group of the Broken Ones.
player kate
contact pm / [plurk.com profile] givemedragons
layout credit 10billionghosts
timezone gmt +5 (edt)


OOC
Back-Tagging
Yes; sometimes I can get slow and I'm happy to backtag for a few months. This may sometimes depend on the thread and I'm always open to boomeranging when my thread partner is available.

Thread-Hopping
Network-style threads: go for it!
Log-style threads: ask first, please.

Comments in the Subject Line
Sure! Nothing against it.

Fourth Wall Breakage
I'd prefer not unless there is a good plot/in-game reason.

Offensive Topics
I prefer not to read graphic descriptions of eye trauma, but other than that I can handle most things with a head's up or discussion.

Anything Else?
Verity is religious in the sense that he is devoted to the god Ilmater; this does not necessarily overlap with any real-world religions or practices, but please be aware he will occasionally make reference to it or his devotional practices. It's easy to avoid, Verity doesn't proselytize.

IC
Hugging
Verity easily accepts affection from children, people he knows well, or people he's helped; anyone else might find themselves hugging a stiff tiefling.

Kissing
Go for it, but it could be awkward depending on context.

Flirting
Flirt away! Verity might take a while to catch on, he does not expect people to flirt with him or just assumes they're trying to tease him and don't mean it.

Fighting
Bring it on. Verity is well-trained and while he rarely starts fights, he will finish them.

Injuring
Also fine, it comes with the territory.

Killing
Not off the table, but I'd like to discuss it first. Needs to have narrative reason.

Telepathy
Yes! Verity may or may not be aware and he has some trauma/has seen terrible and/or very sad things, so please be aware if your character tends to dig deep. He will also likely notice if someone is trying to pick up more than surface thoughts.

Magic
Verity has little magic himself but he isn't uncomfortable with it or characters who use it (unless he has reaosn to be).

Triggers
Few triggers in the sense that they will set off a trauma response. Verity reacts very strongly to cruelty, the neglect of others, and apathy.

Anything Else?
You are always welcome to contact me if you have questions about anything here or would like to talk something out!